SCOUT
SNOOKER
Scout Snooker is an activity which should take about an
hour to run. It is an example of dressing up the usual scouting activities
in a new and interesting form.
The challenges listed are only examples, feel free to
add your own.
The challenge has been designed to allow the youngest
Scouts to do the easiest challenges and the oldest to the hardest challenges.
Equipment
You should supply enough of each item to allow the Troop
to do what they want, when they want. normally you should allow one of
each per Patrol (except for the ropes, staves and bandages, you will need
a few more).
-
Knotting and lashing ropes
-
Scout staves
-
Maps
-
Compasses
-
Triangular Bandages
-
Pens and paper
-
Tree identification sheet
-
Hand axe
-
Hike Tent
-
Patrol tent
Rules
1 |
You must make the highest score that you can |
2 |
To 'pot' a ball you must successfully complete a small
challenge. |
3 |
You must pot a red ball before you pot a colour. |
4 |
There are 6 Red Balls |
5 |
If you pot a colour after you have potted a red then
it will be 'replaced' on the table. |
6 |
After all the reds are gone, you can pot all the other
colours IN ORDER (by performing one challenge from each colour -
do not try to do each challenge in every colour). |
7 |
You cannot skip a colour and go for the next one in the
sequence. |
8 |
You will enjoy yourself. Anyone not enjoying themselves
will have their ears pulled off! |
9 |
There is no rule 9 |
10 |
Or a rule 10 |
11 |
PLs and APLs are not permitted to do the Red and Yellow
ball challenges but they can and should instruct the younger Scouts to
complete them. |
12 |
That's it. Go away. Get on with it |
Guidance to Leaders
-
Try to ensure that the patrols do the challenges in the correct
order, it is possible for the red balls to get out of synch with the coloured
balls.
-
We have found that a blackboard used to keep the scores will
fire up the excitement a bit.
SCORING
Red 10 point |
Blue 50 points |
Yellow 20 points |
Pink 60
points |
Green 30 points |
Black 70 points |
Brown 40 points |
|
Red Ball Challenges
-
Tie a Sheet bend
-
Recite the Scout Laws
-
Tie a clove hitch
-
Tie reef knot
-
Demonstrate a two-handed seat
-
Draw "The Plough" (stars)
-
Tie an Arm Sling
|
Blue
Ball Challenges
-
Tie a Figure of eight knot
-
Demonstrate the Recovery Position
-
Demonstrate a Highwayman's hitch
-
Make a Romer card
-
Demonstrate how to take a bearing
-
Draw the Constellation of Orion
-
Draw a Scale map of the hall
|
Yellow
Ball Challenges
-
Set a map
-
Tie a bowline
-
Tie an Elevated Arm sling
-
Demonstrate a three-handed seat
-
Know how to make a 999 call & who you can contact
-
Know the 16 Cardinal Points on a Compass
-
Tie a Sheer Lashing
|
Pink
Ball Challenges
-
Tie a Filipino Lashing
-
Write down all the things you would put in a personal first
aid kit for a days hiking
-
Tie a Japanese Lashing
-
Pack a Patrol tent
-
Demonstrate Mouth to Mouth Ventilation
-
Demonstrate a Back Splice
-
Survey your patrol & find out the Top Ten games (include
votes)
|
Green
Ball Challenges
-
Tie a Fisherman's Knot
-
Demonstrate a Six Figure grid reference
-
Tie a Rolling Hitch
-
Demonstrate a four handed seat
-
Write an informal "prayer"
-
Demonstrate how to find North using the Stars
-
Identify the Trees on the Sheet
|
Black
Ball Challenges
-
Tie a Harvesters hitch
-
Tie a Hunter's Bend
-
Make a Stretcher
-
Bandage a casualty with a hip fracture
-
Enormous Kim's Game
-
Produce a Healthy Menu for a weekend Camp & draw up a
shopping list for 6 people
-
Plan a Patrol activity (including times, dates, costs and
transport)
|
Brown
Ball Challenges
-
Tie a square Lashing
-
Tie a head bandage
-
Tie a hand bandage for a horizontal cut
-
Pack a hike tent
-
Name the Parts of an Axe
-
Demonstrate how to find North using a watch
-
Design a poster to advertise your Patrol
|
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