SHERLOCK

The 'Sherlock' has become a firm favourite in the Troop as it can be adapted to suit any range of activities. This one is very broad in scope and covers most Scouting skills.
The idea for the Sherlock came from playing a game called 221B Baker Street, It is a board game in which the players travel round London getting cryptic clues about the circumstances surrounding the crime.
Similarly in this Sherlock, the Scouts 'travel' round London getting cryptic clues, the only difference is that they must perform tasks in order to get the clues.
In this game, there are ten places to visit and each one has a different task to be done. The table below shows the skills tested and the equipment required at each place.
This game was developed to be used at my Troop and so some of the questions (marked with a *) will have to be changed. I have included the original tasks so that they can be used as a basis for your own tasks.
 
Place 
Skill
Equipment Required
Doctor Proctor Stretchers  Item for an improvised stretcher
Scaffolder Lashings  Ropes and poles
O.S. Office * Bearings Compass
Carriage Depot Directions Paper and pen
Overland Express *  Grid references  Map
Sailors Rest Knotting Ropes
Hospital Bandaging Bandages
Wharf Pulleys Pulleys and rope
Scotland Yard Puzzle Puzzle Sheet
University Scouting Knowledge Questions sheet and books with Scouting history
 
Some Scouts may have a problem with working out the clues and may need a helping hand to start with.

How to play it

Photocopy a clue sheet and instruction sheet per patrol (this should include puzzle sheets etc)
Cut out the clues
Assign a thief, how or why clue per task
Hand out the instructions and get on with it
Whenever a Patrol successfully completes a task, they are given a clue.
At the end of the game (about 1 hour depending upon the ability of the Patrols), give the patrols about 5 minutes to solve the crime. Note, they must be able to explain their solution in case they simply guessed it.
The remaining 10 clues can be given out at regular intervals. This helps the less able Patrols and prevents them from losing confidence if they are unable to complete the tasks.

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